NvidiaDextrSegTool3D.h
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NvidiaDextrSegTool3D_h
#define NvidiaDextrSegTool3D_h
#include <mitkAutoSegmentationTool.h>
#include <mitkDataNode.h>
#include <mitkPointSet.h>
#include <mitkSinglePointDataInteractor.h>
#include <itkImage.h>
#include <nvidia/aiaa/client.h>
#include <MitkNvidiaAIAAModuleExports.h>
#include <map>
namespace us {
class ModuleResource;
}
class MITKNVIDIAAIAAMODULE_EXPORT NvidiaDextrSegTool3D : public mitk::AutoSegmentationTool
{
public:
mitkClassMacro(NvidiaDextrSegTool3D, AutoSegmentationTool);
itkFactorylessNewMacro(Self);
us::ModuleResource GetIconResource() const override;
bool CanHandle(const mitk::BaseData* referenceData, const mitk::BaseData* workingData) const override;
const char *GetName() const override;
const char **GetXPM() const override;
void SetServerURI(const std::string &serverURI, const int serverTimeout, bool filterByLabel);
void GetModelInfo(std::map<std::string, std::string>& seg, std::map<std::string, std::string>& ann);
void ClearPoints();
void ConfirmPoints(const std::string &modelName);
void RunAutoSegmentation(const std::string &modelName);
protected:
NvidiaDextrSegTool3D();
~NvidiaDextrSegTool3D() override;
void Activated() override;
void Deactivated() override;
private:
std::string m_AIAAServerUri;
int m_AIAAServerTimeout;
nvidia::aiaa::ModelList m_AIAAModelList;
std::string m_AIAACurrentModelName;
mitk::PointSet::Pointer m_PointSet;
mitk::DataNode::Pointer m_PointSetNode;
mitk::PointSetDataInteractor::Pointer m_SeedPointInteractor;
mitk::DataNode::Pointer m_WorkingData;
mitk::DataNode::Pointer m_OriginalImageNode;
template <typename TPixel, unsigned int VImageDimension>
void ItkImageProcessDextr3D(itk::Image<TPixel, VImageDimension> *itkImage, mitk::BaseGeometry *imageGeometry);
template <typename TPixel, unsigned int VImageDimension>
void ItkImageProcessAutoSegmentation(itk::Image<TPixel, VImageDimension> *itkImage, mitk::BaseGeometry *imageGeometry);
template <typename TPixel, unsigned int VImageDimension>
void addToPointSet(const nvidia::aiaa::PointSet& pointSet, mitk::BaseGeometry *imageGeometry);
template <typename TPixel, unsigned int VImageDimension>
nvidia::aiaa::PointSet getPointSet(mitk::BaseGeometry *imageGeometry);
template <typename TPixel, unsigned int VImageDimension>
void boundingBoxRender(const std::string &tmpResultFileName, const std::string &organName);
template <typename TPixel, unsigned int VImageDimension>
void displayResult(const std::string &tmpResultFileName);
};
#endif