polygon.h
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "common.h"
#include <vector>
#include <utility>
#include <string>
namespace nvidia {
namespace aiaa {
////////////
// Polygons //
////////////
/*!
@brief AIAA Polygons
*/
struct AIAA_CLIENT_API Polygons {
/// Type Definition for Point
typedef std::vector<int> Point;
/// Type Definition for Polygon
typedef std::vector<Point> Polygon;
/// Array of 2D/3D/4D Points to represent [[x,y,z,w]+]
std::vector<Polygon> polys;
/// Checks if polys is empty
bool empty() const;
/// Count of Polygons
size_t size() const;
/// Append new Polygon to polys list
void push_back(Polygon poly);
/// Flip X,Y points to Y,X
void flipXY();
/*!
@brief create Model from JSON String
@param[in] polygons Polygons to compare against
@param[in,out] polyIndex First Polygon Index where the Polygon is not matching
@param[in,out] vertexIndex Vertex Index where the Point is not matching
@return True if non-matching polygon + vertex is found
*/
bool findFirstNonMatching(const Polygons &polygons, int &polyIndex, int &vertexIndex) const;
/*!
@brief create Model from JSON String
@param[in] json JSON String.
@param[in] key Specific key inside JSON String that represents Polygons.
Example:
@code
[ [[170, 66],[162, 73],[169, 77],[180, 76],[185, 68],[175, 66]], [[1,2]], [] ]
@endcode
@return Polygons object
*/
static Polygons fromJson(const std::string &json, const std::string &key = "");
/*!
@brief convert Polygons to JSON String
@param[in] space If space > 0; then JSON string will be formatted accordingly
@return JSON String
*/
std::string toJson(int space = 0) const;
};
/*!
@brief AIAA List of Polygons
*/
struct AIAA_CLIENT_API PolygonsList {
/// List of Polygons
std::vector<Polygons> list;
/// Checks if Polygons list is empty
bool empty() const;
/// Count of Polygons list
size_t size() const;
/// Append new Polygons to the list
void push_back(Polygons polygons);
/// Flip X,Y points to Y,X
void flipXY();
/*!
@brief create PolygonsList from JSON String
@param[in] json JSON String.
@param[in] key Specific key inside JSON String that represents PolygonList.
Example:
@code
[
[],
[[[169,66],[163,74],[173,77],[183,75],[184,68],[174,66]]],
[[[169,66],[163,74],[172,78],[183,76],[184,69],[175,66]]]
]
@endcode
@return PolygonsList object
*/
static PolygonsList fromJson(const std::string &json, const std::string &key = "");
/*!
@brief convert PolygonsList to JSON String
@param[in] space If space > 0; then JSON string will be formatted accordingly
@return JSON String
*/
std::string toJson(int space = 0) const;
};
}
}