NvidiaDextrSegTool3DGUI.cpp
5.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <NvidiaDextrSegTool3DGUI.h>
#include <ui_NvidiaDextrSegTool3DGUI.h>
#include <internal/QmitkNvidiaAIAAPreferencePage.h>
#include <berryIPreferences.h>
#include <berryIPreferencesService.h>
#include <berryPlatform.h>
MITK_TOOL_GUI_MACRO(NVIDIA_AIAA_EXPORT, NvidiaDextrSegTool3DGUI, "")
NvidiaDextrSegTool3DGUI::NvidiaDextrSegTool3DGUI() : m_Ui(new Ui::NvidiaDextrSegTool3DGUI)
{
m_Ui->setupUi(this);
connect(m_Ui->clearPointsBtn, SIGNAL(clicked()), this, SLOT(OnClearPoints()));
connect(m_Ui->confirmPointsBtn, SIGNAL(clicked()), this, SLOT(OnConfirmPoints()));
connect(m_Ui->autoSegmentationBtn, SIGNAL(clicked()), this, SLOT(OnAutoSegmentation()));
connect(this, SIGNAL(NewToolAssociated(mitk::Tool *)), this, SLOT(OnNewToolAssociated(mitk::Tool *)));
}
NvidiaDextrSegTool3DGUI::~NvidiaDextrSegTool3DGUI() {
}
void NvidiaDextrSegTool3DGUI::OnClearPoints() {
if (m_NvidiaDextrSegTool3D.IsNotNull()) {
m_NvidiaDextrSegTool3D->ClearPoints();
}
}
void NvidiaDextrSegTool3DGUI::updateConfigs() {
if (m_NvidiaDextrSegTool3D.IsNotNull()) {
auto preferencesService = berry::Platform::GetPreferencesService();
auto systemPreferences = preferencesService->GetSystemPreferences();
auto preferences = systemPreferences->Node("/org.mitk.preferences.nvidia.aiaa");
auto serverURI = preferences->Get(QmitkNvidiaAIAAPreferencePage::SERVER_URI, QmitkNvidiaAIAAPreferencePage::DEFAULT_SERVER_URI);
auto serverTimeout = preferences->GetInt(QmitkNvidiaAIAAPreferencePage::SERVER_TIMEOUT, QmitkNvidiaAIAAPreferencePage::DEFAULT_SERVER_TIMEOUT);
auto filterByLabel = preferences->GetBool(QmitkNvidiaAIAAPreferencePage::FILTER_BY_LABEL, QmitkNvidiaAIAAPreferencePage::DEFAULT_FILTER_BY_LABEL);
m_NvidiaDextrSegTool3D->SetServerURI(serverURI.toStdString(), serverTimeout, filterByLabel);
// Update ComboBox for selecting the model
m_Ui->segmentationCombo->clear();
m_Ui->annotationCombo->clear();
std::map<std::string, std::string> seg, ann;
m_NvidiaDextrSegTool3D->GetModelInfo(seg, ann);
for (auto it = seg.begin(); it != seg.end(); it++) {
m_Ui->segmentationCombo->addItem(QString::fromUtf8(it->first.c_str()));
m_Ui->segmentationCombo->setItemData(m_Ui->segmentationCombo->count() - 1, QVariant(it->second.c_str()), Qt::ToolTipRole);
}
for (auto it = ann.begin(); it != ann.end(); it++) {
m_Ui->annotationCombo->addItem(QString::fromUtf8(it->first.c_str()));
m_Ui->annotationCombo->setItemData(m_Ui->annotationCombo->count() - 1, QVariant(it->second.c_str()), Qt::ToolTipRole);
}
m_Ui->autoSegmentationBtn->setEnabled(m_Ui->segmentationCombo->count() > 0);
m_Ui->confirmPointsBtn->setEnabled(m_Ui->annotationCombo->count() > 0);
m_Ui->modelsLabel->setText("<p>Change server URI in Nvidia AIAA preferences (Ctrl+P).</p>"
"<p><a href='" + serverURI + "/v1/models'>Click here</a> to see Details of available Models</p>");
}
}
void NvidiaDextrSegTool3DGUI::OnAutoSegmentation() {
if (m_NvidiaDextrSegTool3D.IsNotNull()) {
QApplication::setOverrideCursor(QCursor(Qt::WaitCursor));
try {
m_NvidiaDextrSegTool3D->RunAutoSegmentation(m_Ui->segmentationCombo->currentText().toStdString());
} catch(...) {
}
QApplication::restoreOverrideCursor();
}
}
void NvidiaDextrSegTool3DGUI::OnConfirmPoints() {
if (m_NvidiaDextrSegTool3D.IsNotNull()) {
QApplication::setOverrideCursor(QCursor(Qt::WaitCursor));
try {
m_NvidiaDextrSegTool3D->ConfirmPoints(m_Ui->annotationCombo->currentText().toStdString());
} catch(...) {
}
QApplication::restoreOverrideCursor();
}
}
void NvidiaDextrSegTool3DGUI::OnNewToolAssociated(mitk::Tool *tool) {
m_NvidiaDextrSegTool3D = dynamic_cast<NvidiaDextrSegTool3D *>(tool);
updateConfigs();
}